Sources reviewed July 12, 2026. Current fan catalogs support comparing weapons by slot and role, but they are not treated as independent verification. Exact weapon stats were not tested in game by ObbyList.
THE CURRENT ROUTE
Upgrade the weapon slot that is falling behind
- 1
Identify whether crowds, tougher targets, range, or reload downtime is ending the run.
- 2
Compare weapons in the slot that addresses that problem instead of buying by rarity alone.
- 3
Check live unlock requirements and costs before committing Credits or event currency.
FAILURE CHECK
Match the weapon slot to the enemy problem
Crowds require coverage or control that prevents the group from surrounding the team. Tougher targets require sustained or focused damage so one enemy does not consume the whole wave. Range problems and reload downtime create different failures again. Name which one ends the run before comparing weapon rarity or a full-loadout rank.
Keep a reliable early option while the stronger plan is still being unlocked. A late weapon does not help when its cost or unlock point leaves the current waves unsupported. Upgrade the slot that is failing now, then preserve enough resources to reach the next part of the run.
LIVE REQUIREMENTS
Check unlocks, costs, and currency before committing
The current catalogs compare weapons by role, slot, unlock point, cost, and performance, but exact values can move. Read the present requirement and determine whether it uses Credits, event currency, a crate, or another route. A weapon that is strong on paper is not the next upgrade when its acquisition route is closed or unaffordable.
Avoid copying exact DPS from a page that does not match the current version. Instead, use the role description to narrow the choice, then confirm damage, speed, reload, and other live details in the game. ObbyList leaves those precise values in Checking because no source set proves one permanent table.
SAME-RUN TEST
Change one slot and watch the wave that caused trouble
Test the upgrade against a similar crowd, tough target, or later wave. If the named problem improves, the weapon is doing its job. If a different limit immediately appears, address that next. No one weapon is confirmed as best for every class and wave, so the useful ladder is built from observed failures rather than one fixed list.
LOADOUT COVERAGE
Keep answers for both crowds and tougher targets
A loadout can look strong while failing one enemy type. If every slot handles groups but none can focus a durable target, later waves may stall; if every choice is focused damage, crowds can overwhelm the team first. Use the role of each current weapon to check coverage before replacing a reliable option. Exact stats may change, but the need to answer different wave problems remains a useful decision test.
Class abilities and teammate roles can cover part of the gap, so judge the whole run rather than the weapon alone. A squad with strong control may need focused damage next, while a solo route may require the weapon to cover more than one problem.
DETAILS NOT YET CONFIRMED
Still checking
- No one weapon or loadout is confirmed as best for every wave and class.
- Exact damage, DPS, costs, unlock waves, crate chances, and current availability remain Checking.
CHECKED