How to Redeem
- 1
Launch Untitled Boxing Game on Roblox
- 2
Tap the Codes button on the left side of the screen
- 3
Copy and paste a code from our list into the in-game code box
- 4
Press Redeem to claim the reward associated with the entered code
ROBLOX CODES
3 displayable working codes in July 2026
source-listed · not tested by ObbyList
Untitled Boxing Game is a Roblox boxing and player-versus-player fighting experience created by drowningsome. The official description identifies it as a solo developer project built around boxing, combat, punching, and PvP. Its central activity is direct: players enter the ring, face other online players, and fight opponents for in-game money. Current editorial sources describe the experience as boxing-themed and focused on becoming a champion through ring matches. They also document a dynamic camera and fancy footwork as visible parts of the presentation. This makes the game more specific than a general Roblox fighting title: the setting is a boxing ring, the opponents are other players, and the documented progress starts with fighting rather than with a separate story or exploration mode. The source package does not add an invented storyline, character class, or hidden game mode to that description.
Last checked July 15, 2026
Launch Untitled Boxing Game on Roblox
Tap the Codes button on the left side of the screen
Copy and paste a code from our list into the in-game code box
Press Redeem to claim the reward associated with the entered code
ObbyList checked these sources but has not tested the codes in game.
Current source material gives Untitled Boxing Game a clear set of named combat inputs. Pocket Gamer lists four main attack buttons: light attack, heavy attack, special ability, and ultimate. The official Roblox description separately gives one exact combined input, stating that a feint uses Heavy plus Light Attack. Those details establish the controls that the page can describe without guessing how much damage an attack deals, how long an ability lasts, or which move wins a match. The official description also says that every fighting style is viable. It presents rarer styles as cooler rather than declaring that rarity alone makes a style stronger. Together, these facts keep the combat explanation narrow and honest: players have light and heavy attacks, a special ability, an ultimate, and a documented two-button feint, while the supplied sources do not support a copied damage chart or a claim that one rarity automatically defeats another.
Roblox Den says that a new player begins with a basic fighting style. Other current sources describe styles as a continuing choice rather than a one-time character selection. Pro Game Guides names Freedom and Slugger among the documented styles, while Pocket Tactics describes spinning for additional boxing styles. The official game description adds an important boundary to those examples: all styles are viable, and rarer styles are presented as cooler. That wording does not support copying a competitor's tier order or promising that a named style is the best. It does support explaining why spins are connected to the style system. A player starts from a basic style, can use the documented spin system to obtain other styles, and can see named alternatives in current source material. This page therefore records the style loop without importing a value list, a ranking, or an unsupported recommendation about which style a player must chase.
The current evidence connects ring activity to several in-game resources. The official description says players fight people for money. Roblox Den says that fighting and using skills earns coins. Destructoid describes Cash as a reward for boxing opponents and says that it can be spent on fighting styles and accessories. Pocket Gamer adds that players can purchase spins with in-game Cash. These sources use both Cash and coins in their wording, so the page keeps those labels attached to the claims that actually use them instead of pretending that every source names the resource in exactly the same way. The supported loop is still easy to follow: fight opponents, earn the documented in-game money, and spend it on listed choices such as styles, accessories, or spins. The evidence does not provide a complete shop catalog, fixed prices, or an exchange rate, so none is added here.
Current sources describe progress in Untitled Boxing Game through practice and repeated ring activity. Pocket Tactics specifically mentions training standard punches and jabs. Beebom describes the goal as practicing, getting stronger, and defeating opponents in a boxing ring. Roblox Den says players begin with a basic style, step onto a ring, defeat opponents, and earn coins by fighting and using skills. That is enough evidence to explain the early direction without inventing a quest order or a required training schedule. The player-facing path documented by these sources begins with a basic style, continues through boxing matches, and connects those matches to earned resources and more style choices. The sources also describe the aim of becoming a champion, but they do not provide a fixed number of wins, a level requirement, or a fastest route. This page leaves those missing details out instead of turning broad progress language into made-up instructions.