How to Redeem
- 1
Click on the treasure chest icon at the bottom left corner of the screen.
- 2
Type your code into the 'Enter code here' box.
- 3
Click 'REDEEM'.
ROBLOX CODES
2 displayable working codes in July 2026
source-listed · not tested by ObbyList
Da Hood is organized around the activities and systems players meet during a normal session. You can choose to play as a criminal ransacking banks and shops or a cop trying to stop crime. DHC is the in-game currency used to spend on weapons, weights, and reducing muscle. The game has an official Roblox group and Discord server. Together, these details show the main setting, the people a player can compete or cooperate with, and the result the game asks them to pursue. They also make the role of codes easier to understand. A code can add an optional item, resource, or access benefit, but the ordinary session still revolves around the named activity. New players should start with that loop, then compare each listed reward with the part of the game they care about. Exact prices, chances, event dates, and hidden requirements are not added when they are not part of the stated game details.
Last checked July 19, 2026
Click on the treasure chest icon at the bottom left corner of the screen.
Type your code into the 'Enter code here' box.
Click 'REDEEM'.
ObbyList checked these sources but has not tested the codes in game.
Da Hood uses short actions, rounds, levels, or other repeatable tasks as the center of play. Criminals: Ransack banks and several others small time shops in order to gain wanted or cash. These details identify what a player does, what can end or advance an activity, and which skills or inputs matter during ordinary play. They do not establish one fastest route or one best build. Instead, they give a practical picture of the session before any optional code reward is involved. When a listed reward provides a boost or item, players can compare it with these named actions and decide where it belongs. Match length, difficulty, and server behavior can change between updates, so only the stated actions and outcomes are treated as part of the basic loop.
Da Hood connects its rewards to resources, shops, or other named uses. Criminals earn cash at a better rate but risk losing it if arrested by a cop. That connection tells players why a coin, crystal, boost, or other reward matters after it is received. A listed code reward can be compared with the same resource loop instead of being treated as a separate game system. Players can check whether it helps with buying, collecting, unlocking, or moving through the normal activity described above. No extra price, multiplier, drop chance, or duration is assumed. When public code sources disagree about the exact reward, the visible row stays conservative rather than choosing the largest number or most valuable item.
Da Hood includes specific item types, characters, cosmetics, equipment, or unlocks. You can be a real mafia boss if you get good equipment, so you'll need some cold cash. These details help separate collection rewards from resources used during active play. A pet, title, skin, effect, hero, piece of gear, and upgrade do not automatically serve the same purpose. Players should read the named reward literally unless the game information explains an additional effect. This matters for codes because a cosmetic reward can still be useful to a collector without improving performance, while an access item or resource can connect to another system. When the role of an item is not stated clearly, it remains an item or reward rather than being promoted into an unsupported upgrade claim.
Da Hood adds variety through the modes, areas, maps, stages, or group activities named in the game information. You must train at the gym, loot banks, and defend your gang's territory while escaping the police. These features show whether players move between destinations, repeat changing matches, join a separate party mode, or compete for another objective. They are not automatically a single long-term goal, and no unlock order is added unless one is stated. A player can use this variety to decide whether a code reward is connected to exploration, competition, collection, or access. Features tied to a particular event or version can change, while the broader match or area structure gives a clearer reason to return for another session.